Lalosa Island Demo

(Extra tip the first quest is completed at the top of the island :D)

Try to explore and investigate the Lalosa Island in this short adventure. Navigate through the terrain and battle formidable foes as you uncover the island's long-lost lore.


Controls: 

Move with: "A" "W" "S" "D"

Dash with: "SpaceBar"

Shoot with: "LeftClick"


About The Project:

This is just a demo concept I’ve had in mind for a couple of months now. I would like to continue it to a full version with more features in the future. I would appreciate any kind of feedback and suggestions, The game is completly free but I woild also gladly appriciate any kind of donation as my dream job is making games. Enjoy :D


Tips:

Don't miss on any experience points from monsters cause you will need to be lvl2 to encounter the miniboss at the end :D

About Me:

For more of my future projects you can follow me here

https://x.com/HristtoDobrikov

StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorHristoDobriov
GenreAdventure, Role Playing
Made withGDevelop
Tags2D, Indie, Pixel Art, Singleplayer, Top-Down
Average sessionA few seconds
InputsKeyboard, Mouse

Comments

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(+1)

really cool game! it has a nice and chill vibe to it and i especially enjoy the artstyle and aesthetic of it so much.  plese don't stop making games and i'm looking forward to future updates or other projects of yours ^^

thanks for the support <333

(+1)

I really liked the game even though it was very short. One think I can suggest is after you have completed the quest the exclamation mark should disappear. 

Got it thanks 

(+2)

Overall Impressions:

This RPG has a long way to go before it can be considered a polished game. By addressing obvious issues and focusing on creating a more engaging and immersive experience, I'm sure the developers can turn this rough demo into a game worth playing.

Graphics and Art Style:

The pixel art was simplistic, which isn't inherently bad, but it lacked detail and polish. On the other hand sprites don't seem repetitive, and the environments were not bland and unvaried.

Improvement Suggestions:

  • Enhanced Detail: Add more details to character sprites and environments to make them more visually appealing.
  • Variety in Assets: Introduce a wider variety of sprites and environmental elements to avoid repetition.

Gameplay Mechanics:

Combat was extremely basic while managing to not become too repetitive too quickly.

Improvement Suggestions:

  • Combat Depth: Introduce more complex combat mechanics, such as abilities and status effects.
  • Enemy Variety: Design a range of enemies with unique behaviors and weaknesses to keep combat interesting.

User Interface:

The user interface was clunky but intuitive.

Improvement Suggestions:

  • Clear Indicators: Ensure important information (health, inventory, objectives) is easily accessible and clearly displayed.

Quests and Objectives:

I hope in the full game quests don't turn out to be uninspired and mainly consisted of fetch tasks and basic combat encounters. Players want an incentive to explore and engage with the game world.

Improvement Suggestions:

  • Quest Variety: Design a range of quest types, including puzzles, exploration, and narrative-driven missions.
  • Meaningful Rewards: Provide significant rewards for completing quests to motivate players.

Sound and Music:

Improvement Suggestions:

  • Original Soundtrack: Create a  fitting soundtrack to enhance the game's atmosphere.
  • Quality Sound Effects: Ensure sound effects are appropriate and contribute to the overall immersion.

Wow thanks for the feedback 

(+2)

I suggest adding a minimap because it will make it easier to navigate through the game and locate quests. Also, the game just feels like it has to have a minimap.

Thanks for the suggestion

Will add it as soon as possible :D